@startuml
sprite $gun [48x48/16] {
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}


!define FA6_GUN(_alias) ENTITY(rectangle,black,gun,_alias,FA6 GUN)
!define FA6_GUN(_alias, _label) ENTITY(rectangle,black,gun,_label, _alias,FA6 GUN)
!define FA6_GUN(_alias, _label, _shape) ENTITY(_shape,black,gun,_label, _alias,FA6 GUN)
!define FA6_GUN(_alias, _label, _shape, _color) ENTITY(_shape,_color,gun,_label, _alias,FA6 GUN)
skinparam folderBackgroundColor<<FA6 GUN>> White
@enduml